Minecraft plugin & server developer, custom coded

Hi, I'm Fabio, a developer from Germany with over ten years of experience. I write custom Minecraft plugins and build whole servers. I'm open for plugin orders and short or long-term work.

  • java
  • ts
  • next
  • redis

Open for work

of programming, mostly on game servers
+10yrs
players joined the four servers on this page
+495k
visitors on the two server lists I run
+1M

Services

About

I've been running and coding Minecraft servers since 2017.

I'm Fabio, 24, from Germany. I've been programming for over ten years, and most of that work has been on Minecraft servers that I built and ran myself, usually with a few hundred players online.

I write my own code for these servers instead of installing public plugins or buying a finished setup. That covers the server core, the gameplay and the tools around it. I've also done the rest of what a server needs: maps, hosting, marketing and growing the community.

I learned to code years before AI tools were around, and the older servers here were written without them. On newer projects I use AI to speed up routine work, and I check what it produces before it goes live.

Based in
Germany
Age
24
Coding for
10+ years
Focus
Minecraft plugins & servers
Status
Open for work

What goes into a server

  1. 01

    Concept

    Planning the game loop, the economy and the progression.

  2. 02

    Maps & setup

    Buying maps, configuring worlds and setting up the machines.

  3. 03

    Custom code

    Writing the core, the gameplay systems and the tooling.

  4. 04

    Launch & marketing

    Branding, trailers and getting the first players in.

  5. 05

    Growth

    Updates, events and community work after launch.

Projects

Servers

Minecraft servers I built and ran.

Each one ran on my own code, not on public plugins. Two of them were sold later.

  1. 01

    SkyPotion

    SkyPvP server

    2017 – 2020200–500 players online at peak

    ClosedNo AI

    A SkyPvP server on classic 1.8 combat with duels, open PvP, events, gambling and player plots. Everyone played on one server instance, often several hundred people at once, so a lot of the work went into performance.

    Written by hand, before AI coding tools were around

    • Java
    • MySQL
    • Redis

    Highlights

    • Duels, events, gambling and plots
    • Classic 1.8 PvP, hundreds of players on one instance
    • Ran for three years
    players online at peak
    200–500
    unique players
    +400k
  2. 02

    NeruxGens

    Generator server

    2022120+ players online at peak

    ClosedNo AI

    A generator server with basic farming and more than 150 generators. Each player could place over 100,000 of them, so they were managed through wands and terminals instead of one by one. It also had prestige, levelling and farming progression.

    Written by hand, before AI coding tools were around

    • Java
    • MongoDB
    • Redis

    Highlights

    • 150+ generators, 100,000+ placeable per player
    • Wands and terminals to manage generators in bulk
    • Prestige, levelling and farming
    players online at peak
    +120
    unique players
    +10k
  3. 03

    EssenceMC

    Tycoon / incremental network

    2024 – 2025100+ players online at peak

    SoldLight AI use

    A tycoon/incremental network with three realms: generators, prison and dungeons. It ran on a server core I wrote, which could update modules at runtime while players stayed online. Most entities, particles and world animations were packet-based, with a custom resource pack and custom models for the enchants.

    Written by hand, with a little AI help

    • Java
    • MongoDB
    • Redis

    Highlights

    • Own server core with runtime module updates
    • Three realms: generators, prison and dungeons
    • Packet-based entities, particles and world animations
    • Custom resource pack and models for packet-based enchants
    players online at peak
    +100
    unique players
    +60k
  4. 04

    RunicMC

    Tycoon / incremental generators

    2026150+ players online at peak

    SoldAI-assisted

    A tycoon/incremental generators server. It ran on a custom server core that could update modules at runtime while players stayed online. Packet-based entities, particles and world animations, plus a custom resource pack and custom models for the enchants. The code was optimised so hundreds of players could farm and mine in the same area.

    Written with AI assistance

    • Java
    • MongoDB
    • Redis

    Highlights

    • Own server core with runtime module updates
    • Hundreds of players farming and mining in one area
    • Packet-based entities, particles and world animations
    • Custom resource pack and models for packet-based enchants
    players online at peak
    +150
    unique players
    +25k

Websites

Websites I run today.

Two server lists, both built with Next.js and PostgreSQL.

  1. 01

    HytaleServerList.me

    Server list for Hytale

    2026 – now1M+ visitors

    LiveAI-assisted

    A server list for Hytale. I also made HyVotifier for it, which is currently the most used voting mod for Hytale.

    Written with AI assistance

    • Next.js
    • React
    • TypeScript
    • PostgreSQL
    • Redis
    • Docker

    Highlights

    • 1M+ visitors since launch
    • HyVotifier, the most used voting mod for Hytale
    • Runs in Docker
    visitors
    +1M
    live since
    2026
  2. 02

    MinecraftServers.me

    Server list for Minecraft

    2025 – now70k+ visitors

    LiveAI-assisted

    A server list for Minecraft, built on the same stack as HytaleServerList.

    Written with AI assistance

    • Next.js
    • React
    • TypeScript
    • PostgreSQL
    • Redis
    • Docker

    Highlights

    • 70k+ visitors so far
    • Same stack as HytaleServerList
    • Runs in Docker
    visitors
    +70k
    live since
    2025

Toolkit

Other things I've picked up.

I've done a lot of paid and contract work that I can't show here, partly because of NDAs. Along the way I learned a few things besides programming.

  • 01

    Infrastructure

    • Linux
    • Pterodactyl

    Setting up Linux servers, firewalls and access control. I also set up and maintain Pterodactyl to manage multi-node networks.

  • 02

    Graphic design

    • Photoshop

    Graphics for servers and client projects.

  • 03

    3D modelling

    • Blender
    • Cinema 4D

    Basic 3D modelling and renders.

  • 04

    Video & motion

    • After Effects

    Video editing for trailers and promo clips.

  • 05

    Roblox scripting

    • Lua

    Paid Lua scripting for Roblox games.

What I work with

  • Java
  • TypeScript
  • Next.js
  • React
  • PostgreSQL
  • MongoDB
  • MySQL
  • Redis
  • Docker
  • Linux
  • Lua