Minecraft plugin & server developer, custom coded
1public final class GeneratorModule extends Module {2 3 @Override4 public void onEnable() {5 listen(BlockPlaceEvent.class, this::onPlace);6 everyTick(this::produce);7 }8 9 @Override10 public void onReload() {11 // swapped at runtime, players stay online12 generators.reloadAll();13 }14}Hi, I'm Fabio, a developer from Germany with over ten years of experience. I write custom Minecraft plugins and build whole servers. I'm open for plugin orders and short or long-term work.
- java
- ts
- next
- redis
- +10yrs
- +495k
- +1M
Services
What you can hire me for.
I work with server owners on single orders as well as longer jobs. If you're not sure where your idea fits, just ask.
Custom plugins
Per orderNeed something no public plugin does? I write plugins to order, from a single feature to a complete gamemode.
Full server builds
Per projectA complete server from scratch: core, gameplay, maps, hosting setup and launch.
Ongoing development
Short or long termWork on your existing server: new features, updates, bug fixes and performance.
Infrastructure
Setup & maintenanceLinux servers, firewalls, access control and Pterodactyl for multi-node networks.
Have something in mind? Tell me what you need.
About
I've been running and coding Minecraft servers since 2017.
I'm Fabio, 24, from Germany. I've been programming for over ten years, and most of that work has been on Minecraft servers that I built and ran myself, usually with a few hundred players online.
I write my own code for these servers instead of installing public plugins or buying a finished setup. That covers the server core, the gameplay and the tools around it. I've also done the rest of what a server needs: maps, hosting, marketing and growing the community.
I learned to code years before AI tools were around, and the older servers here were written without them. On newer projects I use AI to speed up routine work, and I check what it produces before it goes live.
- Germany
- 24
- 10+ years
- Minecraft plugins & servers
- Open for work
What goes into a server
Concept
Maps & setup
Custom code
Launch & marketing
Growth
Projects
SkyPotion
Closed · 2017 – 2020
NeruxGens
Closed · 2022
EssenceMC
Sold · 2024 – 2025
HytaleServerList.me
Live · 2026 – now
MinecraftServers.me
Live · 2025 – now
RunicMC
Sold · 2026
Four servers and two websites. Pick one to see the details.
Servers
Minecraft servers I built and ran.
SkyPotion
ClosedNo AIA SkyPvP server on classic 1.8 combat with duels, open PvP, events, gambling and player plots. Everyone played on one server instance, often several hundred people at once, so a lot of the work went into performance.
- Java
- MySQL
- Redis
- Duels, events, gambling and plots
- Classic 1.8 PvP, hundreds of players on one instance
- Ran for three years
- 200–500
- +400k
NeruxGens
ClosedNo AIA generator server with basic farming and more than 150 generators. Each player could place over 100,000 of them, so they were managed through wands and terminals instead of one by one. It also had prestige, levelling and farming progression.
- Java
- MongoDB
- Redis
- 150+ generators, 100,000+ placeable per player
- Wands and terminals to manage generators in bulk
- Prestige, levelling and farming
- +120
- +10k
EssenceMC
SoldLight AI useA tycoon/incremental network with three realms: generators, prison and dungeons. It ran on a server core I wrote, which could update modules at runtime while players stayed online. Most entities, particles and world animations were packet-based, with a custom resource pack and custom models for the enchants.
- Java
- MongoDB
- Redis
- Own server core with runtime module updates
- Three realms: generators, prison and dungeons
- Packet-based entities, particles and world animations
- Custom resource pack and models for packet-based enchants
- +100
- +60k
RunicMC
SoldAI-assistedA tycoon/incremental generators server. It ran on a custom server core that could update modules at runtime while players stayed online. Packet-based entities, particles and world animations, plus a custom resource pack and custom models for the enchants. The code was optimised so hundreds of players could farm and mine in the same area.
- Java
- MongoDB
- Redis
- Own server core with runtime module updates
- Hundreds of players farming and mining in one area
- Packet-based entities, particles and world animations
- Custom resource pack and models for packet-based enchants
- +150
- +25k
Websites
Websites I run today.
A server list for Hytale. I also made HyVotifier for it, which is currently the most used voting mod for Hytale.
- Next.js
- React
- TypeScript
- PostgreSQL
- Redis
- Docker
- 1M+ visitors since launch
- HyVotifier, the most used voting mod for Hytale
- Runs in Docker
- +1M
- 2026
A server list for Minecraft, built on the same stack as HytaleServerList.
- Next.js
- React
- TypeScript
- PostgreSQL
- Redis
- Docker
- 70k+ visitors so far
- Same stack as HytaleServerList
- Runs in Docker
- +70k
- 2025
Toolkit
Other things I've picked up.
I've done a lot of paid and contract work that I can't show here, partly because of NDAs. Along the way I learned a few things besides programming.
Infrastructure
- Linux
- Pterodactyl
Graphic design
- Photoshop
3D modelling
- Blender
- Cinema 4D
Video & motion
- After Effects
Roblox scripting
- Lua
What I work with
- Java
- TypeScript
- Next.js
- React
- PostgreSQL
- MongoDB
- MySQL
- Redis
- Docker
- Linux
- Lua